Junk Combos
- a damaged droid memory unit + Power Unit = Defense General (1)
- Rapid Program Module + a damaged droid memory unit = Opportune Chance (1)
- a damaged droid memory unit + Rations Kit = Toughness Boost (1)
- a damaged droid memory unit + Recording Rod = Ranged General (1)
- a damaged droid memory unit + Remote Transmitter = Opportune Chance (1)
- Restraining Device + a damaged droid memory unit = Endurance Boost (1)
- a damaged droid memory unit + Rocket Dud = Rifle Accuracy (2)
- a damaged droid memory unit + Self Analysis Circuit = Toughness Boost (1)
- a damaged droid memory unit + Servo Joint = Defense General (1)
- Shield Module + a damaged droid memory unit = Polearm Accuracy (2)
- a damaged droid memory unit + Software Module (Black) = Toughness Boost (1)
- a damaged droid memory unit + Software Module (Blue Flat) = Pistol Accuracy (2)
- Software Module (Blue) + a damaged droid memory unit = Toughness Boost (1)
- a damaged droid memory unit + Software Module (Orange) = Toughness Boost (1)
- a damaged droid memory unit + Speakers = Polearm Speed (2)
- a damaged droid memory unit + Speeder Drive = Endurance Boost (1)
- a damaged droid memory unit + Spent Bacta Ampules = Ranged General (1)
- a damaged droid memory unit + Substance Analyzer = Opportune Chance (1)
- a damaged droid memory unit + Survival Gear = Melee General (1)
- Tauntaun bones + a damaged droid memory unit = Opportune Chance (1)
- a damaged droid memory unit + Tauntaun skull and bones = Toughness Boost (1)
- a damaged droid memory unit + Tech Canister = Toughness Boost (1)
- Thallium Copper Battery + a damaged droid memory unit = Opportune Chance (1)
- a damaged droid memory unit + Transceiver = Two-Hand Melee Action Cost (10)
- a damaged droid memory unit + Tubing = Defense General (1)
Advertisement