Junk Combos
- a Meatlump Sculpture, Style 2 + Power Unit = Toughness Boost (1)
- Rapid Program Module + a Meatlump Sculpture, Style 2 = Melee General (1)
- a Meatlump Sculpture, Style 2 + Rations Kit = Terrain Negotiation (2)
- a Meatlump Sculpture, Style 2 + Recording Rod = Medical Assembly (8)
- a Meatlump Sculpture, Style 2 + Remote Transmitter = Melee General (1)
- Restraining Device + a Meatlump Sculpture, Style 2 = Disease Resistance (4)
- a Meatlump Sculpture, Style 2 + Rocket Dud = Endurance Boost (1)
- a Meatlump Sculpture, Style 2 + Self Analysis Circuit = Defense General (1)
- a Meatlump Sculpture, Style 2 + Servo Joint = Toughness Boost (1)
- Shield Module + a Meatlump Sculpture, Style 2 = Melee General (1)
- a Meatlump Sculpture, Style 2 + Software Module (Black) = Defense General (1)
- a Meatlump Sculpture, Style 2 + Software Module (Blue Flat) = Opportune Chance (1)
- Software Module (Blue) + a Meatlump Sculpture, Style 2 = Defense General (1)
- a Meatlump Sculpture, Style 2 + Software Module (Orange) = Defense General (1)
- a Meatlump Sculpture, Style 2 + Speakers = Defense General (1)
- a Meatlump Sculpture, Style 2 + Speeder Drive = Endurance Boost (1)
- a Meatlump Sculpture, Style 2 + Spent Bacta Ampules = Pistol Damage (14)
- a Meatlump Sculpture, Style 2 + Substance Analyzer = Melee General (1)
- a Meatlump Sculpture, Style 2 + Survival Gear = Opportune Chance (1)
- Tauntaun bones + a Meatlump Sculpture, Style 2 = Melee General (1)
- a Meatlump Sculpture, Style 2 + Tauntaun skull and bones = Defense General (1)
- a Meatlump Sculpture, Style 2 + Tech Canister = Defense General (1)
- Thallium Copper Battery + a Meatlump Sculpture, Style 2 = Melee General (1)
- a Meatlump Sculpture, Style 2 + Transceiver = Ranged General (1)
- a Meatlump Sculpture, Style 2 + Tubing = Toughness Boost (1)
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