Junk Combos
- Wiring (Green/Yellow) + a Magnetic Locator = Ranged General (1)
- Wiring (Grey/White) + a Magnetic Locator = Ranged General (1)
- a Leak Inspection System + a Magnetic Locator = Defense General (1)
- Droid Motor (Yellow) + a Magnetic Locator = Ranged General (1)
- Electronics Module + a Magnetic Locator = Toughness Boost (1)
- Emergency Reactivator + a Magnetic Locator = Toughness Boost (1)
- Excavation Toolchest + a Magnetic Locator = Toughness Boost (1)
- Explosive Dud + a Magnetic Locator = Defense General (1)
- a Magnetic Locator + Frequency Jamming Wired = Thrown Weapon Speed (2)
- Holorecorder + a Magnetic Locator = Ranged General (1)
- Hydraulics System + a Magnetic Locator = Defense General (1)
- Hyperdrive Unit + a Magnetic Locator = Ranged General (1)
- ID Badge + a Magnetic Locator = Defense General (1)
- ID Chip + a Magnetic Locator = 1-H Critical Chance (10)
- Impulse Detector (flat) + a Magnetic Locator = Ranged General (1)
- Impulse Detector (w/dish antenna) + a Magnetic Locator = Defense General (1)
- Laser Trap + a Magnetic Locator = Heavy Weapon Speed (2)
- Launcher Tube + a Magnetic Locator = Carbine Speed (2)
- Ledger + a Magnetic Locator = Defense General (1)
- Locomotor + a Magnetic Locator = Ranged General (1)
- Magseal Detector + a Magnetic Locator = Thrown Weapon Accuracy (2)
- Mark I Circuit Board + a Magnetic Locator = Toughness Boost (1)
- Mark II Circuit Board + a Magnetic Locator = Toughness Boost (1)
- Mark II Vocabulation Module + a Magnetic Locator = Toughness Boost (1)
- Mark III Circuit Board + a Magnetic Locator = Toughness Boost (1)
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