Junk Combos
- Power Supply + Wiring (White/Yellow) = Ranged General (1)
- Power Unit + Wiring (White/Yellow) = Camouflage (1)
- Rapid Program Module + Wiring (White/Yellow) = Two-Hand Melee Damage (14)
- Wiring (White/Yellow) + Rations Kit = Ranged General (1)
- Wiring (White/Yellow) + Recording Rod = Pistol Accuracy (2)
- Wiring (White/Yellow) + Remote Transmitter = Force Power Max (2)
- Restraining Device + Wiring (White/Yellow) = Endurance Boost (1)
- Wiring (White/Yellow) + Rocket Dud = Intimidation (8)
- Wiring (White/Yellow) + Self Analysis Circuit = Ranged General (1)
- Wiring (White/Yellow) + Servo Joint = Two Handed Lightsaber Accuracy (10)
- Shield Module + Wiring (White/Yellow) = Endurance Boost (1)
- Software Module (Black) + Wiring (White/Yellow) = Musical Enhancement (3)
- Wiring (White/Yellow) + Software Module (Blue Flat) = Endurance Boost (1)
- Software Module (Blue) + Wiring (White/Yellow) = Musical Enhancement (3)
- Wiring (White/Yellow) + Software Module (Orange) = Musical Enhancement (3)
- Wiring (White/Yellow) + Speakers = Ranged General (1)
- Wiring (White/Yellow) + Speeder Drive = Unarmed Action Cost (10)
- Wiring (White/Yellow) + Spent Bacta Ampules = Cybernetic Assembly (3)
- Wiring (White/Yellow) + Substance Analyzer = Endurance Boost (1)
- Wiring (White/Yellow) + Survival Gear = Endurance Boost (1)
- Tauntaun bones + Wiring (White/Yellow) = Endurance Boost (1)
- Tauntaun skull and bones + Wiring (White/Yellow) = Ranged General (1)
- Wiring (White/Yellow) + Tech Canister = Musical Enhancement (3)
- Thallium Copper Battery + Wiring (White/Yellow) = Endurance Boost (1)
- Wiring (White/Yellow) + Transceiver = Ranged General (1)
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