Junk Combos
- Power Supply + Wiring (Red/White) V1 = Ranged General (1)
- Power Unit + Wiring (Red/White) V1 = Cybernetic Experimentation (4)
- Rapid Program Module + Wiring (Red/White) V1 = Dance Prop Assembly (3)
- Wiring (Red/White) V1 + Rations Kit = Unarmed Critical Chance (10)
- Wiring (Red/White) V1 + Recording Rod = Ranged General (1)
- Remote Transmitter + Wiring (Red/White) V1 = Opportune Chance (1)
- Restraining Device + Wiring (Red/White) V1 = Endurance Boost (1)
- Wiring (Red/White) V1 + Rocket Dud = Endurance Boost (1)
- Wiring (Red/White) V1 + Self Analysis Circuit = Toughness Boost (1)
- Wiring (Red/White) V1 + Servo Joint = Defense General (1)
- Shield Module + Wiring (Red/White) V1 = Opportune Chance (1)
- Software Module (Black) + Wiring (Red/White) V1 = Cybernetic Experimentation (4)
- Wiring (Red/White) V1 + Software Module (Blue Flat) = One-handed Weapon Accuracy (2)
- Software Module (Blue) + Wiring (Red/White) V1 = Cybernetic Experimentation (4)
- Wiring (Red/White) V1 + Software Module (Orange) = Cybernetic Experimentation (4)
- Wiring (Red/White) V1 + Speakers = Force Heal Cost Reduction (8)
- Wiring (Red/White) V1 + Speeder Drive = Endurance Boost (1)
- Wiring (Red/White) V1 + Spent Bacta Ampules = Ranged General (1)
- Wiring (Red/White) V1 + Substance Analyzer = Carbine Accuracy (2)
- Survival Gear + Wiring (Red/White) V1 = Terrain Negotiation (2)
- Tauntaun bones + Wiring (Red/White) V1 = Opportune Chance (1)
- Tauntaun skull and bones + Wiring (Red/White) V1 = Toughness Boost (1)
- Tech Canister + Wiring (Red/White) V1 = Cybernetic Experimentation (4)
- Thallium Copper Battery + Wiring (Red/White) V1 = Food Assembly (3)
- Transceiver + Wiring (Red/White) V1 = Heavy Weapon Action Cost (10)
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