Junk Combos
- Power Supply + Wiring (Grey/Yellow) = Ranged General (1)
- Power Unit + Wiring (Grey/Yellow) = Camouflage (1)
- Rapid Program Module + Wiring (Grey/Yellow) = Two-Hand Melee Damage (14)
- Wiring (Grey/Yellow) + Rations Kit = Ranged General (1)
- Wiring (Grey/Yellow) + Recording Rod = Pistol Accuracy (2)
- Remote Transmitter + Wiring (Grey/Yellow) = Force Power Max (2)
- Restraining Device + Wiring (Grey/Yellow) = Endurance Boost (1)
- Wiring (Grey/Yellow) + Rocket Dud = Intimidation (8)
- Wiring (Grey/Yellow) + Self Analysis Circuit = Ranged General (1)
- Wiring (Grey/Yellow) + Servo Joint = Two Handed Lightsaber Accuracy (10)
- Shield Module + Wiring (Grey/Yellow) = Endurance Boost (1)
- Software Module (Black) + Wiring (Grey/Yellow) = Musical Enhancement (3)
- Software Module (Blue Flat) + Wiring (Grey/Yellow) = Endurance Boost (1)
- Software Module (Blue) + Wiring (Grey/Yellow) = Musical Enhancement (3)
- Wiring (Grey/Yellow) + Software Module (Orange) = Musical Enhancement (3)
- Wiring (Grey/Yellow) + Speakers = Ranged General (1)
- Wiring (Grey/Yellow) + Speeder Drive = Unarmed Action Cost (10)
- Wiring (Grey/Yellow) + Spent Bacta Ampules = Cybernetic Assembly (3)
- Wiring (Grey/Yellow) + Substance Analyzer = Endurance Boost (1)
- Survival Gear + Wiring (Grey/Yellow) = Endurance Boost (1)
- Tauntaun bones + Wiring (Grey/Yellow) = Endurance Boost (1)
- Tauntaun skull and bones + Wiring (Grey/Yellow) = Ranged General (1)
- Tech Canister + Wiring (Grey/Yellow) = Musical Enhancement (3)
- Thallium Copper Battery + Wiring (Grey/Yellow) = Endurance Boost (1)
- Transceiver + Wiring (Grey/Yellow) = Ranged General (1)
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