Junk Combos
- Power Supply + Weak Copper Battery = Healing Potency (8)
- Power Unit + Weak Copper Battery = Defense Vs. Knockdown (2)
- Rapid Program Module + Weak Copper Battery = Melee General (1)
- Weak Copper Battery + Rations Kit = Defense General (1)
- Weak Copper Battery + Recording Rod = Ranged General (1)
- Remote Transmitter + Weak Copper Battery = Melee General (1)
- Restraining Device + Weak Copper Battery = Endurance Boost (1)
- Weak Copper Battery + Rocket Dud = Endurance Boost (1)
- Self Analysis Circuit + Weak Copper Battery = Defense General (1)
- Weak Copper Battery + Servo Joint = Toughness Boost (1)
- Shield Module + Weak Copper Battery = Melee General (1)
- Software Module (Black) + Weak Copper Battery = Rifle Damage (14)
- Software Module (Blue Flat) + Weak Copper Battery = Opportune Chance (1)
- Software Module (Blue) + Weak Copper Battery = Rifle Damage (14)
- Weak Copper Battery + Software Module (Orange) = Rifle Damage (14)
- Weak Copper Battery + Speakers = Defense General (1)
- Weak Copper Battery + Speeder Drive = Endurance Boost (1)
- Spent Bacta Ampules + Weak Copper Battery = Ranged General (1)
- Weak Copper Battery + Substance Analyzer = Melee General (1)
- Survival Gear + Weak Copper Battery = Structure Experimentation (4)
- Tauntaun bones + Weak Copper Battery = Fire Absorption (4)
- Tauntaun skull and bones + Weak Copper Battery = Defense General (1)
- Tech Canister + Weak Copper Battery = Rifle Damage (14)
- Thallium Copper Battery + Weak Copper Battery = Parry Rating (6)
- Transceiver + Weak Copper Battery = Ranged General (1)
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