Junk Combos
- Rapid Program Module + Impulse Detector (w/dish antenna) = Melee General (1)
- Impulse Detector (w/dish antenna) + Rations Kit = Pistol Action Cost (10)
- Impulse Detector (w/dish antenna) + Recording Rod = Ranged General (1)
- Impulse Detector (w/dish antenna) + Remote Transmitter = Melee General (1)
- Restraining Device + Impulse Detector (w/dish antenna) = Endurance Boost (1)
- Impulse Detector (w/dish antenna) + Rocket Dud = Endurance Boost (1)
- Impulse Detector (w/dish antenna) + Self Analysis Circuit = Defense General (1)
- Impulse Detector (w/dish antenna) + Servo Joint = Toughness Boost (1)
- Shield Module + Impulse Detector (w/dish antenna) = One-Hand Melee Action Cost (10)
- Software Module (Black) + Impulse Detector (w/dish antenna) = Defense General (1)
- Impulse Detector (w/dish antenna) + Software Module (Blue Flat) = Opportune Chance (1)
- Software Module (Blue) + Impulse Detector (w/dish antenna) = Defense General (1)
- Impulse Detector (w/dish antenna) + Software Module (Orange) = Defense General (1)
- Impulse Detector (w/dish antenna) + Speakers = Defense General (1)
- Impulse Detector (w/dish antenna) + Speeder Drive = Endurance Boost (1)
- Impulse Detector (w/dish antenna) + Spent Bacta Ampules = Ranged General (1)
- Impulse Detector (w/dish antenna) + Substance Analyzer = Unarmed Action Cost (10)
- Impulse Detector (w/dish antenna) + Survival Gear = Opportune Chance (1)
- Tauntaun bones + Impulse Detector (w/dish antenna) = Melee General (1)
- Tauntaun skull and bones + Impulse Detector (w/dish antenna) = Defense General (1)
- Impulse Detector (w/dish antenna) + Tech Canister = Defense General (1)
- Thallium Copper Battery + Impulse Detector (w/dish antenna) = Melee General (1)
- Impulse Detector (w/dish antenna) + Transceiver = Booster Assembly (3)
- Impulse Detector (w/dish antenna) + Tubing = Toughness Boost (1)
- unidentified bones + Impulse Detector (w/dish antenna) = Melee General (1)
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