Junk Combos
- Magseal Detector + Wiring (Red/Yellow) = Ranged General (1)
- Wiring (Red/Yellow) + Mark I Circuit Board = Endurance Boost (1)
- Wiring (Red/Yellow) + Mark II Circuit Board = Endurance Boost (1)
- Wiring (Red/Yellow) + Mark II Vocabulation Module = Endurance Boost (1)
- Mark III Circuit Board + Wiring (Red/Yellow) = Endurance Boost (1)
- Wiring (Red/Yellow) + Mark IV Circuit Board = Endurance Boost (1)
- Mark V Circuit Board + Wiring (Red/Yellow) = Endurance Boost (1)
- Wiring (Red/Yellow) + Mark V Vocab Module = Ranged General (1)
- Mark VII Vocabulation Module + Wiring (Red/Yellow) = Endurance Boost (1)
- Mark X Vocab Module + Wiring (Red/Yellow) = Endurance Boost (1)
- Wiring (Red/Yellow) + Medical Console = Endurance Boost (1)
- Wiring (Red/Yellow) + Medical Device (Grey) = Cybernetic Experimentation (4)
- Wiring (Red/Yellow) + Medical Device (White) = Two Handed Lightsaber Accuracy (10)
- Wiring (Red/Yellow) + Memory Encryptor = Ranged General (1)
- Wiring (Red/Yellow) + Motor = Ranged General (1)
- Wiring (Red/Yellow) + Mythra Copper Battery = Endurance Boost (1)
- Wiring (Red/Yellow) + Newsfilter Module = Two-Hand Melee Damage (14)
- Wiring (Red/Yellow) + Organichem Stores = Unarmed Accuracy (2)
- Outdated Aeromagnifier + Wiring (Red/Yellow) = Ranged General (1)
- Wiring (Red/Yellow) + Palm Diary = Two-Hand Melee Critical Chance (10)
- Wiring (Red/Yellow) + Platinite Copper Battery = Endurance Boost (1)
- Plugged Hydraulics System + Wiring (Red/Yellow) = Ranged General (1)
- Power Converter + Wiring (Red/Yellow) = Camouflage (1)
- Power Output Analyzer + Wiring (Red/Yellow) = Thrown Weapon Accuracy (2)
- Wiring (Red/Yellow) + Power Output Device = Thrown Weapon Accuracy (2)
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