Junk Combos
- Magseal Detector + Wiring (Green/White) = Ranged General (1)
- Mark I Circuit Board + Wiring (Green/White) = Endurance Boost (1)
- Mark II Circuit Board + Wiring (Green/White) = Endurance Boost (1)
- Mark II Vocabulation Module + Wiring (Green/White) = Endurance Boost (1)
- Mark III Circuit Board + Wiring (Green/White) = Endurance Boost (1)
- Mark IV Circuit Board + Wiring (Green/White) = Endurance Boost (1)
- Mark V Circuit Board + Wiring (Green/White) = Endurance Boost (1)
- Mark V Vocab Module + Wiring (Green/White) = Ranged General (1)
- Mark VII Vocabulation Module + Wiring (Green/White) = Endurance Boost (1)
- Mark X Vocab Module + Wiring (Green/White) = Endurance Boost (1)
- Medical Console + Wiring (Green/White) = Endurance Boost (1)
- Medical Device (Grey) + Wiring (Green/White) = Cybernetic Experimentation (4)
- Medical Device (White) + Wiring (Green/White) = Two Handed Lightsaber Accuracy (10)
- Memory Encryptor + Wiring (Green/White) = Ranged General (1)
- Motor + Wiring (Green/White) = Ranged General (1)
- Mythra Copper Battery + Wiring (Green/White) = Endurance Boost (1)
- Newsfilter Module + Wiring (Green/White) = Two-Hand Melee Damage (14)
- Organichem Stores + Wiring (Green/White) = Unarmed Accuracy (2)
- Outdated Aeromagnifier + Wiring (Green/White) = Ranged General (1)
- Palm Diary + Wiring (Green/White) = Two-Hand Melee Critical Chance (10)
- Platinite Copper Battery + Wiring (Green/White) = Endurance Boost (1)
- Plugged Hydraulics System + Wiring (Green/White) = Ranged General (1)
- Power Converter + Wiring (Green/White) = Camouflage (1)
- Power Output Analyzer + Wiring (Green/White) = Thrown Weapon Accuracy (2)
- Power Output Device + Wiring (Green/White) = Thrown Weapon Accuracy (2)
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