Junk Combos
- Mark II Circuit Board + Impulse Detector (flat) = Ranged General (1)
- Mark II Vocabulation Module + Impulse Detector (flat) = Two-Hand Melee Action Cost (10)
- Mark III Circuit Board + Impulse Detector (flat) = Ranged General (1)
- Mark IV Circuit Board + Impulse Detector (flat) = Ranged General (1)
- Mark V Circuit Board + Impulse Detector (flat) = Ranged General (1)
- Mark V Vocab Module + Impulse Detector (flat) = Ranged General (1)
- Mark VII Vocabulation Module + Impulse Detector (flat) = Two-Hand Melee Action Cost (10)
- Mark X Vocab Module + Impulse Detector (flat) = Ranged General (1)
- Medical Console + Impulse Detector (flat) = Engine Experimentation (4)
- Medical Device (Grey) + Impulse Detector (flat) = Ranged General (1)
- Medical Device (White) + Impulse Detector (flat) = Cybernetic Assembly (3)
- Impulse Detector (flat) + Memory Encryptor = Ranged General (1)
- Motor + Impulse Detector (flat) = Ranged General (1)
- Mythra Copper Battery + Impulse Detector (flat) = Ranged General (1)
- Newsfilter Module + Impulse Detector (flat) = Ranged General (1)
- Organichem Stores + Impulse Detector (flat) = Ranged General (1)
- Outdated Aeromagnifier + Impulse Detector (flat) = Ranged General (1)
- Palm Diary + Impulse Detector (flat) = Ranged General (1)
- Impulse Detector (flat) + Platinite Copper Battery = Ranged General (1)
- Plugged Hydraulics System + Impulse Detector (flat) = Medical Experimentation (8)
- Power Converter + Impulse Detector (flat) = Food Assembly (3)
- Power Output Analyzer + Impulse Detector (flat) = Ranged General (1)
- Impulse Detector (flat) + Power Output Device = Ranged General (1)
- Power Supply + Impulse Detector (flat) = Ranged General (1)
- Power Unit + Impulse Detector (flat) = Food Assembly (3)
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