Junk Combos
- Mark I Circuit Board + Damaged Transceiver = Ranged General (1)
- Damaged Transceiver + Mark II Circuit Board = Ranged General (1)
- Mark II Vocabulation Module + Damaged Transceiver = Two-Hand Melee Action Cost (10)
- Mark III Circuit Board + Damaged Transceiver = Ranged General (1)
- Mark IV Circuit Board + Damaged Transceiver = Ranged General (1)
- Mark V Circuit Board + Damaged Transceiver = Ranged General (1)
- Mark V Vocab Module + Damaged Transceiver = Ranged General (1)
- Mark VII Vocabulation Module + Damaged Transceiver = Two-Hand Melee Action Cost (10)
- Mark X Vocab Module + Damaged Transceiver = Ranged General (1)
- Medical Console + Damaged Transceiver = Engine Experimentation (4)
- Medical Device (Grey) + Damaged Transceiver = Ranged General (1)
- Damaged Transceiver + Medical Device (White) = Cybernetic Assembly (3)
- Damaged Transceiver + Memory Encryptor = Ranged General (1)
- Damaged Transceiver + Motor = Ranged General (1)
- Damaged Transceiver + Mythra Copper Battery = Ranged General (1)
- Newsfilter Module + Damaged Transceiver = Ranged General (1)
- Organichem Stores + Damaged Transceiver = Ranged General (1)
- Outdated Aeromagnifier + Damaged Transceiver = Ranged General (1)
- Damaged Transceiver + Palm Diary = Ranged General (1)
- Damaged Transceiver + Platinite Copper Battery = Ranged General (1)
- Plugged Hydraulics System + Damaged Transceiver = Medical Experimentation (8)
- Power Converter + Damaged Transceiver = Food Assembly (3)
- Power Output Analyzer + Damaged Transceiver = Ranged General (1)
- Damaged Transceiver + Power Output Device = Ranged General (1)
- Power Supply + Damaged Transceiver = Ranged General (1)
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