Junk Combos
- Deprecated Droid Software + a damaged droid memory unit = Toughness Boost (1)
- a damaged droid memory unit + Desh Copper Battery = Opportune Chance (1)
- Differential Regulator + a damaged droid memory unit = Weapon Systems (3)
- Dispersal Unit + a damaged droid memory unit = Defense General (1)
- a damaged droid memory unit + Droid Memory Module = Chassis Experimentation (4)
- a damaged droid memory unit + Droid Motor (Green) = Ranged General (1)
- Droid Motor (Red) + a damaged droid memory unit = Ranged General (1)
- a damaged droid memory unit + Droid Motor (Yellow) = Ranged General (1)
- Electronics Module + a damaged droid memory unit = Weapon Systems (3)
- a damaged droid memory unit + Emergency Reactivator = Melee General (1)
- Excavation Toolchest + a damaged droid memory unit = Toughness Boost (1)
- a damaged droid memory unit + Explosive Dud = Defense General (1)
- a damaged droid memory unit + Frequency Jamming Wired = Opportune Chance (1)
- a damaged droid memory unit + Holorecorder = Cybernetic Experimentation (4)
- Hydraulics System + a damaged droid memory unit = Defense General (1)
- a damaged droid memory unit + Hyperdrive Unit = Endurance Boost (1)
- ID Badge + a damaged droid memory unit = Weapon Assembly (3)
- a damaged droid memory unit + ID Chip = Toughness Boost (1)
- a damaged droid memory unit + Impulse Detector (flat) = Two-Hand Melee Action Cost (10)
- a damaged droid memory unit + Impulse Detector (w/dish antenna) = Opportune Chance (1)
- a damaged droid memory unit + Laser Trap = Endurance Boost (1)
- Launcher Tube + a damaged droid memory unit = Toughness Boost (1)
- a damaged droid memory unit + Ledger = Opportune Chance (1)
- a damaged droid memory unit + Locomotor = Ranged General (1)
- Magseal Detector + a damaged droid memory unit = Ranged General (1)
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