Junk Combos
- Deprecated Droid Software + a Meatlump Sculpture, Style 2 = Defense General (1)
- a Meatlump Sculpture, Style 2 + Desh Copper Battery = Melee General (1)
- Differential Regulator + a Meatlump Sculpture, Style 2 = Cybernetic Assembly (3)
- Dispersal Unit + a Meatlump Sculpture, Style 2 = Carbine Critical Chance (10)
- a Meatlump Sculpture, Style 2 + Droid Memory Module = Ranged General (1)
- a Meatlump Sculpture, Style 2 + Droid Motor (Green) = Ranged General (1)
- Droid Motor (Red) + a Meatlump Sculpture, Style 2 = Ranged General (1)
- a Meatlump Sculpture, Style 2 + Droid Motor (Yellow) = Ranged General (1)
- Electronics Module + a Meatlump Sculpture, Style 2 = Cybernetic Assembly (3)
- a Meatlump Sculpture, Style 2 + Emergency Reactivator = Opportune Chance (1)
- Excavation Toolchest + a Meatlump Sculpture, Style 2 = Defense General (1)
- a Meatlump Sculpture, Style 2 + Explosive Dud = Toughness Boost (1)
- a Meatlump Sculpture, Style 2 + Frequency Jamming Wired = Melee General (1)
- a Meatlump Sculpture, Style 2 + Holorecorder = Endurance Boost (1)
- Hydraulics System + a Meatlump Sculpture, Style 2 = Toughness Boost (1)
- a Meatlump Sculpture, Style 2 + Hyperdrive Unit = Endurance Boost (1)
- ID Badge + a Meatlump Sculpture, Style 2 = Toughness Boost (1)
- a Meatlump Sculpture, Style 2 + ID Chip = Force Power Max (2)
- a Meatlump Sculpture, Style 2 + Impulse Detector (flat) = Ranged General (1)
- a Meatlump Sculpture, Style 2 + Impulse Detector (w/dish antenna) = Melee General (1)
- a Meatlump Sculpture, Style 2 + Laser Trap = One-Handed Lightsaber Action Cost (10)
- Launcher Tube + a Meatlump Sculpture, Style 2 = Defense General (1)
- a Meatlump Sculpture, Style 2 + Ledger = Polearm Critical Chance (10)
- a Meatlump Sculpture, Style 2 + Locomotor = Ranged General (1)
- Magseal Detector + a Meatlump Sculpture, Style 2 = One Handed Lightsaber Accuracy (10)
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