Junk Combos
- Wiring (Yellow/White) + Demagnetized Datadisk = Two-Hand Lightsaber Damage (14)
- Deprecated Droid Software + Wiring (Yellow/White) = Musical Enhancement (3)
- Wiring (Yellow/White) + Desh Copper Battery = Endurance Boost (1)
- Wiring (Yellow/White) + Differential Regulator = Ranged General (1)
- Dispersal Unit + Wiring (Yellow/White) = Pistol Critical Chance (10)
- Wiring (Yellow/White) + Droid Memory Module = Ranged General (1)
- Wiring (Yellow/White) + Droid Motor (Green) = Ranged General (1)
- Droid Motor (Red) + Wiring (Yellow/White) = Ranged General (1)
- Wiring (Yellow/White) + Droid Motor (Yellow) = Ranged General (1)
- Electronics Module + Wiring (Yellow/White) = Ranged General (1)
- Wiring (Yellow/White) + Emergency Reactivator = Endurance Boost (1)
- Wiring (Yellow/White) + Excavation Toolchest = Ranged General (1)
- Wiring (Yellow/White) + Explosive Dud = Ranged General (1)
- Wiring (Yellow/White) + Frequency Jamming Wired = Bleeding Resistance (4)
- Wiring (Yellow/White) + Holorecorder = Endurance Boost (1)
- Hydraulics System + Wiring (Yellow/White) = Ranged General (1)
- Wiring (Yellow/White) + Hyperdrive Unit = Unarmed Action Cost (10)
- Wiring (Yellow/White) + ID Badge = Ranged General (1)
- Wiring (Yellow/White) + ID Chip = Ranged General (1)
- Wiring (Yellow/White) + Impulse Detector (flat) = Ranged General (1)
- Wiring (Yellow/White) + Impulse Detector (w/dish antenna) = Force Power Max (2)
- Wiring (Yellow/White) + Laser Trap = Endurance Boost (1)
- Wiring (Yellow/White) + Launcher Tube = One-Handed Lightsaber Action Cost (10)
- Wiring (Yellow/White) + Ledger = Two-Hand Melee Critical Chance (10)
- Wiring (Yellow/White) + Locomotor = Ranged General (1)
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