Junk Combos
- Wiring (Red/White) V1 + Demagnetized Datadisk = Ranged General (1)
- Deprecated Droid Software + Wiring (Red/White) V1 = Cybernetic Experimentation (4)
- Wiring (Red/White) V1 + Desh Copper Battery = Food Assembly (3)
- Differential Regulator + Wiring (Red/White) V1 = Toughness Boost (1)
- Dispersal Unit + Wiring (Red/White) V1 = Defense General (1)
- Droid Memory Module + Wiring (Red/White) V1 = Ranged General (1)
- Droid Motor (Green) + Wiring (Red/White) V1 = Ranged General (1)
- Droid Motor (Red) + Wiring (Red/White) V1 = Ranged General (1)
- Wiring (Red/White) V1 + Droid Motor (Yellow) = Ranged General (1)
- Electronics Module + Wiring (Red/White) V1 = Toughness Boost (1)
- Emergency Reactivator + Wiring (Red/White) V1 = Melee General (1)
- Excavation Toolchest + Wiring (Red/White) V1 = Toughness Boost (1)
- Wiring (Red/White) V1 + Explosive Dud = Defense General (1)
- Wiring (Red/White) V1 + Frequency Jamming Wired = Opportune Chance (1)
- Wiring (Red/White) V1 + Holorecorder = Endurance Boost (1)
- Hydraulics System + Wiring (Red/White) V1 = Pistol Accuracy (2)
- Wiring (Red/White) V1 + Hyperdrive Unit = Endurance Boost (1)
- ID Badge + Wiring (Red/White) V1 = Defense General (1)
- Wiring (Red/White) V1 + ID Chip = Toughness Boost (1)
- Wiring (Red/White) V1 + Impulse Detector (flat) = Heavy Weapon Action Cost (10)
- Impulse Detector (w/dish antenna) + Wiring (Red/White) V1 = Opportune Chance (1)
- Laser Trap + Wiring (Red/White) V1 = Endurance Boost (1)
- Launcher Tube + Wiring (Red/White) V1 = Two-Hand Melee Action Cost (10)
- Ledger + Wiring (Red/White) V1 = Opportune Chance (1)
- Locomotor + Wiring (Red/White) V1 = Ranged General (1)
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