Junk Combos
- Wiring (Grey/Yellow) + Demagnetized Datadisk = Two-Hand Lightsaber Damage (14)
- Deprecated Droid Software + Wiring (Grey/Yellow) = Musical Enhancement (3)
- Wiring (Grey/Yellow) + Desh Copper Battery = Endurance Boost (1)
- Differential Regulator + Wiring (Grey/Yellow) = Ranged General (1)
- Dispersal Unit + Wiring (Grey/Yellow) = Pistol Critical Chance (10)
- Droid Memory Module + Wiring (Grey/Yellow) = Ranged General (1)
- Droid Motor (Green) + Wiring (Grey/Yellow) = Ranged General (1)
- Droid Motor (Red) + Wiring (Grey/Yellow) = Ranged General (1)
- Wiring (Grey/Yellow) + Droid Motor (Yellow) = Ranged General (1)
- Electronics Module + Wiring (Grey/Yellow) = Ranged General (1)
- Emergency Reactivator + Wiring (Grey/Yellow) = Endurance Boost (1)
- Excavation Toolchest + Wiring (Grey/Yellow) = Ranged General (1)
- Wiring (Grey/Yellow) + Explosive Dud = Ranged General (1)
- Wiring (Grey/Yellow) + Frequency Jamming Wired = Bleeding Resistance (4)
- Wiring (Grey/Yellow) + Holorecorder = Endurance Boost (1)
- Hydraulics System + Wiring (Grey/Yellow) = Ranged General (1)
- Wiring (Grey/Yellow) + Hyperdrive Unit = Unarmed Action Cost (10)
- ID Badge + Wiring (Grey/Yellow) = Ranged General (1)
- Wiring (Grey/Yellow) + ID Chip = Ranged General (1)
- Wiring (Grey/Yellow) + Impulse Detector (flat) = Ranged General (1)
- Impulse Detector (w/dish antenna) + Wiring (Grey/Yellow) = Force Power Max (2)
- Laser Trap + Wiring (Grey/Yellow) = Endurance Boost (1)
- Launcher Tube + Wiring (Grey/Yellow) = One-Handed Lightsaber Action Cost (10)
- Ledger + Wiring (Grey/Yellow) = Two-Hand Melee Critical Chance (10)
- Locomotor + Wiring (Grey/Yellow) = Ranged General (1)
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