Junk Combos
- Demagnetized Datadisk + Wiring (Green/White) = Two-Hand Lightsaber Damage (14)
- Deprecated Droid Software + Wiring (Green/White) = Musical Enhancement (3)
- Desh Copper Battery + Wiring (Green/White) = Endurance Boost (1)
- Differential Regulator + Wiring (Green/White) = Ranged General (1)
- Dispersal Unit + Wiring (Green/White) = Pistol Critical Chance (10)
- Droid Memory Module + Wiring (Green/White) = Ranged General (1)
- Droid Motor (Green) + Wiring (Green/White) = Ranged General (1)
- Droid Motor (Red) + Wiring (Green/White) = Ranged General (1)
- Droid Motor (Yellow) + Wiring (Green/White) = Ranged General (1)
- Electronics Module + Wiring (Green/White) = Ranged General (1)
- Emergency Reactivator + Wiring (Green/White) = Endurance Boost (1)
- Excavation Toolchest + Wiring (Green/White) = Ranged General (1)
- Explosive Dud + Wiring (Green/White) = Ranged General (1)
- Wiring (Green/White) + Frequency Jamming Wired = Bleeding Resistance (4)
- Holorecorder + Wiring (Green/White) = Endurance Boost (1)
- Hydraulics System + Wiring (Green/White) = Ranged General (1)
- Hyperdrive Unit + Wiring (Green/White) = Unarmed Action Cost (10)
- ID Badge + Wiring (Green/White) = Ranged General (1)
- ID Chip + Wiring (Green/White) = Ranged General (1)
- Impulse Detector (flat) + Wiring (Green/White) = Ranged General (1)
- Impulse Detector (w/dish antenna) + Wiring (Green/White) = Force Power Max (2)
- Laser Trap + Wiring (Green/White) = Endurance Boost (1)
- Launcher Tube + Wiring (Green/White) = One-Handed Lightsaber Action Cost (10)
- Ledger + Wiring (Green/White) = Two-Hand Melee Critical Chance (10)
- Locomotor + Wiring (Green/White) = Ranged General (1)
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