Junk Combos
- Demagnetized Datadisk + Wiring (Blue/Yellow) = Two-Hand Lightsaber Damage (14)
- Deprecated Droid Software + Wiring (Blue/Yellow) = Musical Enhancement (3)
- Desh Copper Battery + Wiring (Blue/Yellow) = Endurance Boost (1)
- Differential Regulator + Wiring (Blue/Yellow) = Ranged General (1)
- Dispersal Unit + Wiring (Blue/Yellow) = Pistol Critical Chance (10)
- Droid Memory Module + Wiring (Blue/Yellow) = Ranged General (1)
- Droid Motor (Green) + Wiring (Blue/Yellow) = Ranged General (1)
- Droid Motor (Red) + Wiring (Blue/Yellow) = Ranged General (1)
- Droid Motor (Yellow) + Wiring (Blue/Yellow) = Ranged General (1)
- Electronics Module + Wiring (Blue/Yellow) = Ranged General (1)
- Emergency Reactivator + Wiring (Blue/Yellow) = Endurance Boost (1)
- Excavation Toolchest + Wiring (Blue/Yellow) = Ranged General (1)
- Explosive Dud + Wiring (Blue/Yellow) = Ranged General (1)
- Wiring (Blue/Yellow) + Frequency Jamming Wired = Bleeding Resistance (4)
- Wiring (Blue/Yellow) + Holorecorder = Endurance Boost (1)
- Hydraulics System + Wiring (Blue/Yellow) = Ranged General (1)
- Hyperdrive Unit + Wiring (Blue/Yellow) = Unarmed Action Cost (10)
- ID Badge + Wiring (Blue/Yellow) = Ranged General (1)
- Wiring (Blue/Yellow) + ID Chip = Ranged General (1)
- Impulse Detector (flat) + Wiring (Blue/Yellow) = Ranged General (1)
- Impulse Detector (w/dish antenna) + Wiring (Blue/Yellow) = Force Power Max (2)
- Laser Trap + Wiring (Blue/Yellow) = Endurance Boost (1)
- Launcher Tube + Wiring (Blue/Yellow) = One-Handed Lightsaber Action Cost (10)
- Ledger + Wiring (Blue/Yellow) = Two-Hand Melee Critical Chance (10)
- Locomotor + Wiring (Blue/Yellow) = Ranged General (1)
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