Junk Combos
- Wiring (White/Yellow) + Droid Motor (Yellow) = Ranged General (1)
- Wiring (Yellow/White) + Droid Motor (Yellow) = Ranged General (1)
- Worklight + Droid Motor (Yellow) = Cybernetic Experimentation (4)
- Worn Servo Joint + Droid Motor (Yellow) = Ranged General (1)
- Writing Utensil + Droid Motor (Yellow) = PvP Critical Chance (10)
- Electronics Module + Locomotor = Ranged General (1)
- Electronics Module + Motor = Ranged General (1)
- Emergency Reactivator + Locomotor = Rifle Action Cost (10)
- Emergency Reactivator + Motor = Rifle Action Cost (10)
- Excavation Toolchest + Locomotor = Ranged General (1)
- Excavation Toolchest + Motor = Ranged General (1)
- Locomotor + Explosive Dud = One-handed Weapon Accuracy (2)
- Motor + Explosive Dud = One-handed Weapon Accuracy (2)
- Locomotor + Frequency Jamming Wired = Ranged General (1)
- Motor + Frequency Jamming Wired = Ranged General (1)
- Locomotor + Holorecorder = Cybernetic Experimentation (4)
- Motor + Holorecorder = Cybernetic Experimentation (4)
- Hydraulics System + Locomotor = Ranged General (1)
- Hydraulics System + Motor = Ranged General (1)
- Locomotor + Hyperdrive Unit = Heavy Weapon Action Cost (10)
- Motor + Hyperdrive Unit = Heavy Weapon Action Cost (10)
- ID Badge + Locomotor = Ranged General (1)
- ID Badge + Motor = Ranged General (1)
- Locomotor + ID Chip = Bleeding Absorption (4)
- Motor + ID Chip = Bleeding Absorption (4)
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