Junk Combos
- Electronics Module + Droid Motor (Yellow) = Ranged General (1)
- Emergency Reactivator + Droid Motor (Yellow) = Rifle Action Cost (10)
- Excavation Toolchest + Droid Motor (Yellow) = Ranged General (1)
- Explosive Dud + Droid Motor (Yellow) = One-handed Weapon Accuracy (2)
- Droid Motor (Yellow) + Frequency Jamming Wired = Ranged General (1)
- Droid Motor (Yellow) + Holorecorder = Cybernetic Experimentation (4)
- Hydraulics System + Droid Motor (Yellow) = Ranged General (1)
- Droid Motor (Yellow) + Hyperdrive Unit = Heavy Weapon Action Cost (10)
- ID Badge + Droid Motor (Yellow) = Ranged General (1)
- Droid Motor (Yellow) + ID Chip = Bleeding Absorption (4)
- Droid Motor (Yellow) + Impulse Detector (flat) = Ranged General (1)
- Impulse Detector (w/dish antenna) + Droid Motor (Yellow) = Ranged General (1)
- Laser Trap + Droid Motor (Yellow) = Surveying (2)
- Launcher Tube + Droid Motor (Yellow) = Ranged General (1)
- Ledger + Droid Motor (Yellow) = Ranged General (1)
- Locomotor + Droid Motor (Yellow) = Polearm Accuracy (2)
- Magseal Detector + Droid Motor (Yellow) = Ranged General (1)
- Mark I Circuit Board + Droid Motor (Yellow) = Ranged General (1)
- Mark II Circuit Board + Droid Motor (Yellow) = Ranged General (1)
- Mark II Vocabulation Module + Droid Motor (Yellow) = Ranged General (1)
- Mark III Circuit Board + Droid Motor (Yellow) = Ranged General (1)
- Mark IV Circuit Board + Droid Motor (Yellow) = Ranged General (1)
- Mark V Circuit Board + Droid Motor (Yellow) = Ranged General (1)
- Mark V Vocab Module + Droid Motor (Yellow) = Pistol Accuracy (2)
- Mark VII Vocabulation Module + Droid Motor (Yellow) = Ranged General (1)
Advertisement