Junk Combos
- Droid Motor (Red) + Software Module (Orange) = Ranged General (1)
- Droid Motor (Red) + Speakers = Ranged General (1)
- Droid Motor (Red) + Speeder Drive = Heavy Weapon Action Cost (10)
- Droid Motor (Red) + Spent Bacta Ampules = Droid Experimentation (4)
- Droid Motor (Red) + Substance Analyzer = Polearm Speed (2)
- Droid Motor (Red) + Survival Gear = Incubation Time Reduction (3)
- Droid Motor (Red) + Tauntaun bones = Ranged General (1)
- Droid Motor (Red) + Tauntaun skull and bones = Ranged General (1)
- Droid Motor (Red) + Tech Canister = Ranged General (1)
- Droid Motor (Red) + Thallium Copper Battery = Clothing Assembly (3)
- Droid Motor (Red) + Transceiver = Ranged General (1)
- Droid Motor (Red) + Tubing = Ranged General (1)
- Droid Motor (Red) + unidentified bones = Ranged General (1)
- Droid Motor (Red) + Unidentified Chemicals = Disease Resistance (4)
- Droid Motor (Red) + Unpowered Installation Repair Device = Ranged General (1)
- Droid Motor (Red) + Unpowered Memory Encryptor = Ranged General (1)
- Droid Motor (Red) + Unpowered Survey Pad = Intimidation (8)
- Droid Motor (Red) + Untuned Circuit = Cybernetic Experimentation (4)
- Droid Motor (Red) + Used ID Chip = Bleeding Absorption (4)
- Droid Motor (Red) + Used Ledger = Ranged General (1)
- Droid Motor (Red) + Used Notebook = Two-Hand Melee Critical Chance (10)
- Droid Motor (Red) + Used Vidscreen = Ranged General (1)
- Droid Motor (Red) + Used Wiring = Cybernetic Assembly (3)
- Droid Motor (Red) + Vocabulator = Ranged General (1)
- Droid Motor (Red) + Weak Copper Battery = Clothing Assembly (3)
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