Junk Combos
- Wiring (Cyan/White) + Droid Motor (Green) = Ranged General (1)
- Droid Motor (Green) + Wiring (Green/White) = Ranged General (1)
- Wiring (Green/Yellow) + Droid Motor (Green) = Ranged General (1)
- Wiring (Grey/White) + Droid Motor (Green) = Ranged General (1)
- Droid Motor (Green) + Wiring (Grey/Yellow) = Ranged General (1)
- Wiring (Lime/White) + Droid Motor (Green) = Ranged General (1)
- Wiring (Orange/White) + Droid Motor (Green) = Ranged General (1)
- Wiring (Purple/White) + Droid Motor (Green) = Ranged General (1)
- Droid Motor (Green) + Wiring (Red/White) V1 = Ranged General (1)
- Droid Motor (Green) + Wiring (Red/White) V2 = Ranged General (1)
- Wiring (Red/Yellow) + Droid Motor (Green) = Ranged General (1)
- Wiring (Teal/White) + Droid Motor (Green) = Ranged General (1)
- Wiring (Violet/White) + Droid Motor (Green) = Ranged General (1)
- Wiring (White/White) + Droid Motor (Green) = Ranged General (1)
- Wiring (White/Yellow) + Droid Motor (Green) = Ranged General (1)
- Wiring (Yellow/White) + Droid Motor (Green) = Ranged General (1)
- Worklight + Droid Motor (Green) = Cybernetic Experimentation (4)
- Worn Servo Joint + Droid Motor (Green) = Ranged General (1)
- Writing Utensil + Droid Motor (Green) = PvP Critical Chance (10)
- Droid Motor (Red) + Droid Motor (Yellow) = Polearm Accuracy (2)
- Droid Motor (Red) + Electronics Module = Ranged General (1)
- Droid Motor (Red) + Emergency Reactivator = Rifle Action Cost (10)
- Droid Motor (Red) + Excavation Toolchest = Ranged General (1)
- Droid Motor (Red) + Explosive Dud = One-handed Weapon Accuracy (2)
- Droid Motor (Red) + Frequency Jamming Wired = Ranged General (1)
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