Junk Combos
- Tauntaun bones + Droid Motor (Green) = Ranged General (1)
- Tauntaun skull and bones + Droid Motor (Green) = Ranged General (1)
- Droid Motor (Green) + Tech Canister = Ranged General (1)
- Thallium Copper Battery + Droid Motor (Green) = Clothing Assembly (3)
- Transceiver + Droid Motor (Green) = Ranged General (1)
- Droid Motor (Green) + Tubing = Ranged General (1)
- unidentified bones + Droid Motor (Green) = Ranged General (1)
- Unidentified Chemicals + Droid Motor (Green) = Disease Resistance (4)
- Unpowered Installation Repair Device + Droid Motor (Green) = Ranged General (1)
- Droid Motor (Green) + Unpowered Memory Encryptor = Ranged General (1)
- Droid Motor (Green) + Unpowered Survey Pad = Intimidation (8)
- Droid Motor (Green) + Untuned Circuit = Cybernetic Experimentation (4)
- Droid Motor (Green) + Used ID Chip = Bleeding Absorption (4)
- Used Ledger + Droid Motor (Green) = Ranged General (1)
- Used Notebook + Droid Motor (Green) = Two-Hand Melee Critical Chance (10)
- Droid Motor (Green) + Used Vidscreen = Ranged General (1)
- Used Wiring + Droid Motor (Green) = Cybernetic Assembly (3)
- Vocabulator + Droid Motor (Green) = Ranged General (1)
- Droid Motor (Green) + Weak Copper Battery = Clothing Assembly (3)
- Droid Motor (Green) + Weapon Scope = Rifle Accuracy (2)
- Wiped Software Module + Droid Motor (Green) = Ranged General (1)
- Wire Element + Droid Motor (Green) = Ranged General (1)
- Droid Motor (Green) + Wiring (Blue/White) V1 = Cybernetic Assembly (3)
- Wiring (Blue/White) V2 + Droid Motor (Green) = Ranged General (1)
- Droid Motor (Green) + Wiring (Blue/Yellow) = Ranged General (1)
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