Junk Combos
- Mark III Circuit Board + Impulse Detector (flat) = Ranged General (1)
- Mark IV Circuit Board + Impulse Detector (flat) = Ranged General (1)
- Mark V Circuit Board + Impulse Detector (flat) = Ranged General (1)
- Impulse Detector (w/dish antenna) + Mark I Circuit Board = Opportune Chance (1)
- Impulse Detector (w/dish antenna) + Mark II Circuit Board = Opportune Chance (1)
- Mark III Circuit Board + Impulse Detector (w/dish antenna) = Opportune Chance (1)
- Mark IV Circuit Board + Impulse Detector (w/dish antenna) = Opportune Chance (1)
- Mark V Circuit Board + Impulse Detector (w/dish antenna) = Opportune Chance (1)
- Laser Trap + Mark I Circuit Board = Endurance Boost (1)
- Laser Trap + Mark II Circuit Board = Endurance Boost (1)
- Mark III Circuit Board + Laser Trap = Endurance Boost (1)
- Mark IV Circuit Board + Laser Trap = Endurance Boost (1)
- Mark V Circuit Board + Laser Trap = Endurance Boost (1)
- Launcher Tube + Mark I Circuit Board = Toughness Boost (1)
- Launcher Tube + Mark II Circuit Board = Toughness Boost (1)
- Mark III Circuit Board + Launcher Tube = Toughness Boost (1)
- Launcher Tube + Mark IV Circuit Board = Toughness Boost (1)
- Mark V Circuit Board + Launcher Tube = Toughness Boost (1)
- Ledger + Mark I Circuit Board = Opportune Chance (1)
- Ledger + Mark II Circuit Board = Opportune Chance (1)
- Mark III Circuit Board + Ledger = Opportune Chance (1)
- Mark IV Circuit Board + Ledger = Opportune Chance (1)
- Mark V Circuit Board + Ledger = Opportune Chance (1)
- Locomotor + Mark I Circuit Board = Ranged General (1)
- Locomotor + Mark II Circuit Board = Ranged General (1)
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