Junk Combos
- Differential Regulator + Locomotor = Ranged General (1)
- Differential Regulator + Motor = Ranged General (1)
- Dispersal Unit + Droid Motor (Green) = Ranged General (1)
- Droid Motor (Red) + Dispersal Unit = Ranged General (1)
- Dispersal Unit + Droid Motor (Yellow) = Ranged General (1)
- Dispersal Unit + Locomotor = Ranged General (1)
- Dispersal Unit + Motor = Ranged General (1)
- Droid Memory Module + Droid Motor (Green) = Cybernetic Experimentation (4)
- Droid Motor (Red) + Droid Memory Module = Cybernetic Experimentation (4)
- Droid Memory Module + Droid Motor (Yellow) = Cybernetic Experimentation (4)
- Droid Memory Module + Locomotor = Cybernetic Experimentation (4)
- Droid Memory Module + Motor = Cybernetic Experimentation (4)
- Droid Motor (Red) + Droid Motor (Green) = Polearm Accuracy (2)
- Droid Motor (Green) + Droid Motor (Yellow) = Polearm Accuracy (2)
- Electronics Module + Droid Motor (Green) = Ranged General (1)
- Emergency Reactivator + Droid Motor (Green) = Rifle Action Cost (10)
- Excavation Toolchest + Droid Motor (Green) = Ranged General (1)
- Droid Motor (Green) + Explosive Dud = One-handed Weapon Accuracy (2)
- Droid Motor (Green) + Frequency Jamming Wired = Ranged General (1)
- Droid Motor (Green) + Holorecorder = Cybernetic Experimentation (4)
- Hydraulics System + Droid Motor (Green) = Ranged General (1)
- Droid Motor (Green) + Hyperdrive Unit = Heavy Weapon Action Cost (10)
- ID Badge + Droid Motor (Green) = Ranged General (1)
- Droid Motor (Green) + ID Chip = Bleeding Absorption (4)
- Droid Motor (Green) + Impulse Detector (flat) = Ranged General (1)
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