Junk Combos
- a Lump Clip + Transceiver = Rifle Critical Chance (10)
- Transceiver + A Gackle Bat Wing = Ranged General (1)
- a Half Eaten Pie + Damaged Transceiver = Heavy Weapon Critical Chance (10)
- a Hand Torch + Damaged Transceiver = Ranged General (1)
- a Half Eaten Pie + Transceiver = Heavy Weapon Critical Chance (10)
- a Hand Torch + Transceiver = Ranged General (1)
- Damaged Transceiver + a human skull = Ranged General (1)
- Transceiver + a human skull = Ranged General (1)
- Damaged Transceiver + a Leak Inspection System = Ranged General (1)
- Damaged Transceiver + a Magnetic Locator = Ranged General (1)
- Transceiver + a Magnetic Locator = Ranged General (1)
- A Malfunctioning Capacitor + Damaged Transceiver = Ranged General (1)
- Transceiver + A Malfunctioning Capacitor = Ranged General (1)
- Damaged Transceiver + a Meatlump Sculpture, Style 1 = Ranged General (1)
- Transceiver + a Meatlump Sculpture, Style 1 = Ranged General (1)
- a Meatlump Sculpture, Style 2 + Damaged Transceiver = Ranged General (1)
- a Meatlump Sculpture, Style 2 + Transceiver = Ranged General (1)
- Damaged Transceiver + A Medic Kit = Ranged General (1)
- Transceiver + A Medic Kit = Ranged General (1)
- a Musty Smelling Bedroll + Damaged Transceiver = Carbine Critical Chance (10)
- a Musty Smelling Bedroll + Transceiver = Carbine Critical Chance (10)
- a Petrified Meatlump + Damaged Transceiver = One-Handed Lightsaber Action Cost (10)
- a Petrified Meatlump + Transceiver = One-Handed Lightsaber Action Cost (10)
- Damaged Transceiver + a Pipe Cutter = One Handed Lightsaber Accuracy (10)
- Transceiver + a Pipe Cutter = One Handed Lightsaber Accuracy (10)
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