Junk Combos
- a Flaring, Swagging and Cutting Kit + Worn Servo Joint = Rifle Accuracy (2)
- Worn Servo Joint + A Gackle Bat Wing = Toughness Boost (1)
- a Half Eaten Pie + Worn Servo Joint = Defense General (1)
- a Lump Clip + Worn Servo Joint = Toughness Boost (1)
- a Half Eaten Pie + Servo Joint = Defense General (1)
- a Hand Torch + Servo Joint = Thrown Weapon Accuracy (2)
- a Hand Torch + Worn Servo Joint = Thrown Weapon Accuracy (2)
- a human skull + Servo Joint = Ranged General (1)
- a Magnetic Locator + Servo Joint = Polearm Accuracy (2)
- Worn Servo Joint + a human skull = Ranged General (1)
- Worn Servo Joint + a Magnetic Locator = Polearm Accuracy (2)
- A Malfunctioning Capacitor + Servo Joint = Toughness Boost (1)
- Worn Servo Joint + A Malfunctioning Capacitor = Toughness Boost (1)
- a Meatlump Sculpture, Style 1 + Servo Joint = Defense General (1)
- Worn Servo Joint + a Meatlump Sculpture, Style 1 = Defense General (1)
- a Meatlump Sculpture, Style 2 + Servo Joint = Toughness Boost (1)
- a Meatlump Sculpture, Style 2 + Worn Servo Joint = Toughness Boost (1)
- A Medic Kit + Servo Joint = Defense General (1)
- Worn Servo Joint + A Medic Kit = Defense General (1)
- a Musty Smelling Bedroll + Servo Joint = Ranged General (1)
- a Musty Smelling Bedroll + Worn Servo Joint = Ranged General (1)
- a Petrified Meatlump + Servo Joint = Toughness Boost (1)
- a Petrified Meatlump + Worn Servo Joint = Toughness Boost (1)
- a Pipe Cutter + Servo Joint = Foraging (2)
- Worn Servo Joint + a Pipe Cutter = Foraging (2)
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