Junk Combos
- A Gackle Bat Wing + Used ID Chip = Defense General (1)
- a Half Eaten Pie + ID Chip = Toughness Boost (1)
- a Lump Clip + ID Chip = Defense General (1)
- a Half Eaten Pie + Used ID Chip = Toughness Boost (1)
- a Hand Torch + ID Chip = Ranged General (1)
- a Hand Torch + Used ID Chip = Ranged General (1)
- ID Chip + a human skull = Ranged General (1)
- Used ID Chip + a human skull = Ranged General (1)
- a Leak Inspection System + ID Chip = Defense General (1)
- Used ID Chip + a Magnetic Locator = 1-H Critical Chance (10)
- ID Chip + a Magnetic Locator = 1-H Critical Chance (10)
- A Malfunctioning Capacitor + ID Chip = Polearm Critical Chance (10)
- A Malfunctioning Capacitor + Used ID Chip = Polearm Critical Chance (10)
- a Meatlump Sculpture, Style 1 + ID Chip = Toughness Boost (1)
- Used ID Chip + a Meatlump Sculpture, Style 1 = Toughness Boost (1)
- a Meatlump Sculpture, Style 2 + ID Chip = Force Power Max (2)
- a Meatlump Sculpture, Style 2 + Used ID Chip = Force Power Max (2)
- Used ID Chip + A Medic Kit = Toughness Boost (1)
- a Musty Smelling Bedroll + ID Chip = Ranged General (1)
- a Musty Smelling Bedroll + Used ID Chip = Ranged General (1)
- a Petrified Meatlump + ID Chip = Pistol Critical Chance (10)
- a Petrified Meatlump + Used ID Chip = Pistol Critical Chance (10)
- ID Chip + a Pipe Cutter = Two-Hand Melee Critical Chance (10)
- Used ID Chip + a Pipe Cutter = Two-Hand Melee Critical Chance (10)
- a Plunger + ID Chip = Ranged General (1)
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