Junk Combos
- Mark III Circuit Board + a damaged droid memory unit = Melee General (1)
- a damaged droid memory unit + Mark IV Circuit Board = Melee General (1)
- Mark V Circuit Board + a damaged droid memory unit = Melee General (1)
- a damaged droid memory unit + Self Analysis Circuit = Toughness Boost (1)
- a damaged droid memory unit + Untuned Circuit = Chassis Experimentation (4)
- a Datapad Picture + Untuned Circuit = Fire Resistance (4)
- a damaged droid motivator + Circuit = Cybernetic Experimentation (4)
- a damaged droid motivator + Circuit Board = Ranged General (1)
- Circuitry + a damaged droid motivator = Ranged General (1)
- a damaged droid motivator + Mark I Circuit Board = Ranged General (1)
- a damaged droid motivator + Mark II Circuit Board = Ranged General (1)
- Mark III Circuit Board + a damaged droid motivator = Ranged General (1)
- Mark IV Circuit Board + a damaged droid motivator = Ranged General (1)
- Mark V Circuit Board + a damaged droid motivator = Ranged General (1)
- a damaged droid motivator + Self Analysis Circuit = Ranged General (1)
- a damaged droid motivator + Untuned Circuit = Cybernetic Experimentation (4)
- Self Analysis Circuit + A Disabled Homing Beacon = Ranged General (1)
- a disabled navigation module + Circuit = Two-Hand Melee Critical Chance (10)
- a disabled navigation module + Circuit Board = Toughness Boost (1)
- Circuitry + a disabled navigation module = Toughness Boost (1)
- Circuit + a damaged droid power cell = 1-Handed Melee Damage (14)
- a damaged droid power cell + Circuit Board = Polearm Lightsaber Action Cost (10)
- Circuitry + a damaged droid power cell = Artisan Assembly (3)
- Mark I Circuit Board + a damaged droid power cell = Polearm Lightsaber Action Cost (10)
- Mark II Circuit Board + a damaged droid power cell = Polearm Lightsaber Action Cost (10)
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