Junk Combos
- Transceiver + Weapon Scope = Fire Resistance (4)
- Wiped Software Module + Transceiver = Two-Hand Melee Action Cost (10)
- Wire Element + Transceiver = Polearm Damage (14)
- Transceiver + Wiring (Blue/White) V1 = Ranged General (1)
- Wiring (Blue/White) V2 + Transceiver = Ranged General (1)
- Transceiver + Wiring (Blue/Yellow) = Ranged General (1)
- Wiring (Cyan/White) + Transceiver = Ranged General (1)
- Transceiver + Wiring (Green/White) = Ranged General (1)
- Wiring (Green/Yellow) + Transceiver = Ranged General (1)
- Wiring (Grey/White) + Transceiver = Ranged General (1)
- Transceiver + Wiring (Grey/Yellow) = Ranged General (1)
- Wiring (Lime/White) + Transceiver = Ranged General (1)
- Wiring (Orange/White) + Transceiver = Ranged General (1)
- Wiring (Purple/White) + Transceiver = Ranged General (1)
- Transceiver + Wiring (Red/White) V1 = Heavy Weapon Action Cost (10)
- Transceiver + Wiring (Red/White) V2 = Ranged General (1)
- Wiring (Red/Yellow) + Transceiver = Ranged General (1)
- Wiring (Teal/White) + Transceiver = Ranged General (1)
- Wiring (Violet/White) + Transceiver = Ranged General (1)
- Wiring (White/White) + Transceiver = Ranged General (1)
- Wiring (White/Yellow) + Transceiver = Ranged General (1)
- Wiring (Yellow/White) + Transceiver = Ranged General (1)
- Worklight + Transceiver = Ranged General (1)
- Worn Servo Joint + Transceiver = Cybernetic Assembly (3)
- Writing Utensil + Transceiver = Ranged General (1)
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