Junk Combos
- Wiped Software Module + Used Ledger = Opportune Chance (1)
- Wire Element + Used Ledger = Melee General (1)
- Used Ledger + Wiring (Blue/White) V1 = Opportune Chance (1)
- Wiring (Blue/White) V2 + Used Ledger = Two-Hand Melee Critical Chance (10)
- Used Ledger + Wiring (Blue/Yellow) = Two-Hand Melee Critical Chance (10)
- Wiring (Cyan/White) + Used Ledger = Two-Hand Melee Critical Chance (10)
- Used Ledger + Wiring (Green/White) = Two-Hand Melee Critical Chance (10)
- Wiring (Green/Yellow) + Used Ledger = Two-Hand Melee Critical Chance (10)
- Wiring (Grey/White) + Used Ledger = Two-Hand Melee Critical Chance (10)
- Used Ledger + Wiring (Grey/Yellow) = Two-Hand Melee Critical Chance (10)
- Wiring (Lime/White) + Used Ledger = Two-Hand Melee Critical Chance (10)
- Used Ledger + Wiring (Orange/White) = Two-Hand Melee Critical Chance (10)
- Used Ledger + Wiring (Purple/White) = Two-Hand Melee Critical Chance (10)
- Used Ledger + Wiring (Red/White) V1 = Opportune Chance (1)
- Used Ledger + Wiring (Red/White) V2 = Two-Hand Melee Critical Chance (10)
- Wiring (Red/Yellow) + Used Ledger = Two-Hand Melee Critical Chance (10)
- Wiring (Teal/White) + Used Ledger = Two-Hand Melee Critical Chance (10)
- Wiring (Violet/White) + Used Ledger = Two-Hand Melee Critical Chance (10)
- Wiring (White/White) + Used Ledger = Two-Hand Melee Critical Chance (10)
- Used Ledger + Wiring (White/Yellow) = Two-Hand Melee Critical Chance (10)
- Wiring (Yellow/White) + Used Ledger = Two-Hand Melee Critical Chance (10)
- Worklight + Used Ledger = Endurance Boost (1)
- Worn Servo Joint + Used Ledger = Toughness Boost (1)
- Writing Utensil + Used Ledger = Opportune Chance (1)
- Ledger + A Medic Kit = Defense General (1)
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