Junk Combos
- Software Module (Blue) + Worn Servo Joint = Weapon Experimentation (4)
- Worn Servo Joint + Software Module (Orange) = Weapon Experimentation (4)
- Worn Servo Joint + Speakers = Defense General (1)
- Worn Servo Joint + Speeder Drive = Cybernetic Experimentation (4)
- Worn Servo Joint + Spent Bacta Ampules = Ranged General (1)
- Worn Servo Joint + Substance Analyzer = Unarmed Critical Chance (10)
- Worn Servo Joint + Survival Gear = PvP Critical Chance (10)
- Tauntaun bones + Worn Servo Joint = Toughness Boost (1)
- Tauntaun skull and bones + Worn Servo Joint = Defense General (1)
- Worn Servo Joint + Tech Canister = Weapon Experimentation (4)
- Thallium Copper Battery + Worn Servo Joint = Toughness Boost (1)
- Worn Servo Joint + Transceiver = Cybernetic Assembly (3)
- Worn Servo Joint + Tubing = One Handed Lightsaber Accuracy (10)
- unidentified bones + Worn Servo Joint = Toughness Boost (1)
- Unidentified Chemicals + Worn Servo Joint = Toughness Boost (1)
- Worn Servo Joint + Unpowered Installation Repair Device = Power Systems Experimentation (4)
- Worn Servo Joint + Unpowered Memory Encryptor = Toughness Boost (1)
- Worn Servo Joint + Unpowered Survey Pad = Polearm Critical Chance (10)
- Worn Servo Joint + Untuned Circuit = Clothing Experimentation (4)
- Worn Servo Joint + Used ID Chip = Rifle Action Cost (10)
- Worn Servo Joint + Used Ledger = Toughness Boost (1)
- Used Notebook + Worn Servo Joint = One-Hand Melee Action Cost (10)
- Worn Servo Joint + Used Vidscreen = Defense General (1)
- Used Wiring + Worn Servo Joint = Defense General (1)
- Worn Servo Joint + Vocabulator = Rifle Speed (2)
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