Junk Combos
- Transceiver + Frequency Jamming Wired = Polearm Damage (14)
- Transceiver + Holorecorder = Ranged General (1)
- Hydraulics System + Transceiver = Medical Experimentation (8)
- Transceiver + Hyperdrive Unit = Ranged General (1)
- ID Badge + Transceiver = Ranged General (1)
- Transceiver + ID Chip = Ranged General (1)
- Transceiver + Impulse Detector (flat) = Ranged General (1)
- Impulse Detector (w/dish antenna) + Transceiver = Booster Assembly (3)
- Laser Trap + Transceiver = Ranged General (1)
- Launcher Tube + Transceiver = Cybernetic Experimentation (4)
- Transceiver + Ledger = Ranged General (1)
- Transceiver + Locomotor = Ranged General (1)
- Magseal Detector + Transceiver = Weapon Systems Experimentation (4)
- Transceiver + Mark I Circuit Board = Ranged General (1)
- Transceiver + Mark II Circuit Board = Ranged General (1)
- Transceiver + Mark II Vocabulation Module = Two-Hand Melee Action Cost (10)
- Mark III Circuit Board + Transceiver = Ranged General (1)
- Mark IV Circuit Board + Transceiver = Ranged General (1)
- Mark V Circuit Board + Transceiver = Ranged General (1)
- Transceiver + Mark V Vocab Module = Ranged General (1)
- Mark VII Vocabulation Module + Transceiver = Two-Hand Melee Action Cost (10)
- Mark X Vocab Module + Transceiver = Ranged General (1)
- Medical Console + Transceiver = Engine Experimentation (4)
- Medical Device (Grey) + Transceiver = Ranged General (1)
- Transceiver + Medical Device (White) = Cybernetic Assembly (3)
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