Junk Combos
- Ledger + Wiring (Red/White) V2 = Two-Hand Melee Critical Chance (10)
- Wiring (Red/Yellow) + Ledger = Two-Hand Melee Critical Chance (10)
- Wiring (Teal/White) + Ledger = Two-Hand Melee Critical Chance (10)
- Wiring (Violet/White) + Ledger = Two-Hand Melee Critical Chance (10)
- Wiring (White/White) + Ledger = Two-Hand Melee Critical Chance (10)
- Wiring (White/Yellow) + Ledger = Two-Hand Melee Critical Chance (10)
- Wiring (Yellow/White) + Ledger = Two-Hand Melee Critical Chance (10)
- Worklight + Ledger = Endurance Boost (1)
- Worn Servo Joint + Ledger = Toughness Boost (1)
- Writing Utensil + Ledger = Opportune Chance (1)
- Used Ledger + Locomotor = Ranged General (1)
- Magseal Detector + Used Ledger = Ranged General (1)
- Used Ledger + Mark I Circuit Board = Opportune Chance (1)
- Used Ledger + Mark II Circuit Board = Opportune Chance (1)
- Used Ledger + Mark II Vocabulation Module = Opportune Chance (1)
- Mark III Circuit Board + Used Ledger = Opportune Chance (1)
- Mark IV Circuit Board + Used Ledger = Opportune Chance (1)
- Mark V Circuit Board + Used Ledger = Opportune Chance (1)
- Used Ledger + Mark V Vocab Module = Toughness Boost (1)
- Mark VII Vocabulation Module + Used Ledger = Opportune Chance (1)
- Mark X Vocab Module + Used Ledger = Defense Vs. Intimidate (2)
- Medical Console + Used Ledger = Opportune Chance (1)
- Medical Device (Grey) + Used Ledger = Toughness Boost (1)
- Used Ledger + Medical Device (White) = Toughness Boost (1)
- Used Ledger + Memory Encryptor = Toughness Boost (1)
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