Junk Combos
- Wiring (White/Yellow) + ID Chip = Ranged General (1)
- Wiring (Yellow/White) + ID Chip = Ranged General (1)
- Worklight + ID Chip = Ranged General (1)
- Worn Servo Joint + ID Chip = Rifle Action Cost (10)
- Writing Utensil + ID Chip = Toughness Boost (1)
- Used ID Chip + Impulse Detector (flat) = Ranged General (1)
- Impulse Detector (w/dish antenna) + Used ID Chip = Defense General (1)
- Laser Trap + Used ID Chip = Ranged General (1)
- Launcher Tube + Used ID Chip = Toughness Boost (1)
- Ledger + Used ID Chip = Defense General (1)
- Locomotor + Used ID Chip = Bleeding Absorption (4)
- Magseal Detector + Used ID Chip = Ranged General (1)
- Mark I Circuit Board + Used ID Chip = Defense Vs. Knockdown (2)
- Used ID Chip + Mark II Circuit Board = Defense Vs. Knockdown (2)
- Mark II Vocabulation Module + Used ID Chip = Toughness Boost (1)
- Mark III Circuit Board + Used ID Chip = Defense Vs. Knockdown (2)
- Mark IV Circuit Board + Used ID Chip = Defense Vs. Knockdown (2)
- Mark V Circuit Board + Used ID Chip = Defense Vs. Knockdown (2)
- Mark V Vocab Module + Used ID Chip = Defense General (1)
- Mark VII Vocabulation Module + Used ID Chip = Toughness Boost (1)
- Mark X Vocab Module + Used ID Chip = Ranged General (1)
- Medical Console + Used ID Chip = Toughness Boost (1)
- Medical Device (Grey) + Used ID Chip = Defense General (1)
- Used ID Chip + Medical Device (White) = Rifle Action Cost (10)
- Used ID Chip + Memory Encryptor = Defense General (1)
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