Junk Combos
- A Broken Pressure Pump + Wiring (Blue/White) V1 = Melee General (1)
- a Clean Towel + Wiring (Blue/White) V1 = Ranged General (1)
- a damaged droid memory unit + Wiring (Blue/White) V1 = Pistol Damage (14)
- a Datapad Picture + Wiring (Blue/White) V1 = Dance Prop Assembly (3)
- Wiring (Blue/White) V1 + A Disabled Homing Beacon = Endurance Boost (1)
- a damaged droid motivator + Wiring (Blue/White) V1 = Cybernetic Assembly (3)
- Wiring (Blue/White) V1 + a damaged droid power cell = Dodge Chance (8)
- a damaged droid swivel joint + Wiring (Blue/White) V1 = Cybernetic Assembly (3)
- a disabled navigation module + Wiring (Blue/White) V1 = Toughness Boost (1)
- a Leak Inspection System + Wiring (Blue/White) V1 = Defense General (1)
- a Drain Stopper + Wiring (Blue/White) V1 = Healing Potency (8)
- a Flaring, Swagging and Cutting Kit + Wiring (Blue/White) V1 = Cybernetic Experimentation (4)
- a Lump Clip + Wiring (Blue/White) V1 = Defense General (1)
- A Gackle Bat Wing + Wiring (Blue/White) V1 = Defense General (1)
- a Half Eaten Pie + Wiring (Blue/White) V1 = Ranged Defense (2)
- a Hand Torch + Wiring (Blue/White) V1 = Cybernetic Experimentation (4)
- Wiring (Blue/White) V1 + a human skull = Ranged General (1)
- Wiring (Blue/White) V1 + a Magnetic Locator = Toughness Boost (1)
- A Malfunctioning Capacitor + Wiring (Blue/White) V1 = Opportune Chance (1)
- Wiring (Blue/White) V1 + a Meatlump Sculpture, Style 1 = Heavy Weapon Damage (14)
- a Meatlump Sculpture, Style 2 + Wiring (Blue/White) V1 = Opportune Chance (1)
- Wiring (Blue/White) V1 + A Medic Kit = Rifle Action Cost (10)
- a Musty Smelling Bedroll + Wiring (Blue/White) V1 = Medical Heal Speed (3)
- a Petrified Meatlump + Wiring (Blue/White) V1 = Cybernetic Experimentation (4)
- Wiring (Blue/White) V1 + a Pipe Cutter = Opportune Chance (1)
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