Junk Combos
- A Broken Pressure Pump + Weak Copper Battery = Opportune Chance (1)
- a Clean Towel + Weak Copper Battery = Ranged General (1)
- a damaged droid memory unit + Weak Copper Battery = Opportune Chance (1)
- a Datapad Picture + Weak Copper Battery = Endurance Boost (1)
- Weak Copper Battery + A Disabled Homing Beacon = Endurance Boost (1)
- a damaged droid motivator + Weak Copper Battery = Clothing Assembly (3)
- a damaged droid power cell + Weak Copper Battery = Defense Vs. Knockdown (2)
- a damaged droid swivel joint + Weak Copper Battery = Melee General (1)
- a disabled navigation module + Weak Copper Battery = Bleeding Resistance (4)
- a Leak Inspection System + Weak Copper Battery = Toughness Boost (1)
- a Drain Stopper + Weak Copper Battery = Two-Hand Lightsaber Damage (14)
- a Flaring, Swagging and Cutting Kit + Weak Copper Battery = Weapon Systems (3)
- a Lump Clip + Weak Copper Battery = Toughness Boost (1)
- A Gackle Bat Wing + Weak Copper Battery = One-handed Weapon Speed (2)
- a Half Eaten Pie + Weak Copper Battery = Defense General (1)
- a Hand Torch + Weak Copper Battery = Ranged General (1)
- Weak Copper Battery + a human skull = Rifle Speed (2)
- Weak Copper Battery + a Magnetic Locator = Defense General (1)
- A Malfunctioning Capacitor + Weak Copper Battery = Foraging (2)
- Weak Copper Battery + a Meatlump Sculpture, Style 1 = Defense General (1)
- a Meatlump Sculpture, Style 2 + Weak Copper Battery = Melee General (1)
- Weak Copper Battery + A Medic Kit = Foraging (2)
- a Musty Smelling Bedroll + Weak Copper Battery = Endurance Boost (1)
- a Petrified Meatlump + Weak Copper Battery = Melee General (1)
- Weak Copper Battery + a Pipe Cutter = Melee General (1)
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