Junk Combos
- Rapid Program Module + A Broken Pressure Pump = Opportune Chance (1)
- a Clean Towel + Rapid Program Module = Ranged General (1)
- Rapid Program Module + a damaged droid memory unit = Opportune Chance (1)
- Rapid Program Module + a damaged droid motivator = Ranged General (1)
- Rapid Program Module + A Disabled Homing Beacon = Endurance Boost (1)
- Rapid Program Module + a damaged droid power cell = Carbine Damage (14)
- Rapid Program Module + a damaged droid swivel joint = Dancing Enhancement (3)
- Rapid Program Module + a Datapad Picture = Endurance Boost (1)
- Rapid Program Module + a disabled navigation module = Defense General (1)
- Rapid Program Module + a Leak Inspection System = Toughness Boost (1)
- a Drain Stopper + Rapid Program Module = Opportune Chance (1)
- Rapid Program Module + a Flaring, Swagging and Cutting Kit = Opportune Chance (1)
- Rapid Program Module + A Gackle Bat Wing = Two-Hand Melee Action Cost (10)
- a Half Eaten Pie + Rapid Program Module = Defense General (1)
- a Lump Clip + Rapid Program Module = Toughness Boost (1)
- a Hand Torch + Rapid Program Module = Force Powers Critical Chance (4)
- Rapid Program Module + a human skull = Cybernetic Experimentation (4)
- Rapid Program Module + a Magnetic Locator = Defense General (1)
- Rapid Program Module + A Malfunctioning Capacitor = Melee General (1)
- Rapid Program Module + a Meatlump Sculpture, Style 1 = Defense General (1)
- Rapid Program Module + a Meatlump Sculpture, Style 2 = Melee General (1)
- Rapid Program Module + A Medic Kit = Defense General (1)
- a Musty Smelling Bedroll + Rapid Program Module = Endurance Boost (1)
- a Petrified Meatlump + Rapid Program Module = Melee General (1)
- Rapid Program Module + a Pipe Cutter = Unarmed Damage (14)
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