Junk Combos
- Medical Device (Grey) + A Broken Pressure Pump = Defense General (1)
- a Clean Towel + Medical Device (Grey) = Ranged General (1)
- a damaged droid memory unit + Medical Device (Grey) = Defense General (1)
- Medical Device (Grey) + a damaged droid motivator = Music Knowledge (3)
- Medical Device (Grey) + a damaged droid power cell = Toughness Boost (1)
- Medical Device (Grey) + A Disabled Homing Beacon = Ranged General (1)
- Medical Device (Grey) + a damaged droid swivel joint = Toughness Boost (1)
- a Datapad Picture + Medical Device (Grey) = Medical Combat Speed (6)
- Medical Device (Grey) + a disabled navigation module = Defense General (1)
- a Drain Stopper + Medical Device (Grey) = Defense General (1)
- a Flaring, Swagging and Cutting Kit + Medical Device (Grey) = Defense General (1)
- Medical Device (Grey) + A Gackle Bat Wing = Carbine Action Cost (10)
- a Hand Torch + Medical Device (Grey) = 1-Handed Melee Damage (14)
- a Half Eaten Pie + Medical Device (Grey) = Dance Prop Assembly (3)
- Medical Device (Grey) + a Magnetic Locator = Defense General (1)
- a Lump Clip + Medical Device (Grey) = Toughness Boost (1)
- Medical Device (Grey) + a human skull = Clothing Experimentation (4)
- Medical Device (Grey) + a Leak Inspection System = Musical Enhancement (3)
- Medical Device (Grey) + A Malfunctioning Capacitor = Toughness Boost (1)
- Medical Device (Grey) + a Meatlump Sculpture, Style 1 = Cybernetic Experimentation (4)
- a Meatlump Sculpture, Style 2 + Medical Device (Grey) = Instrument Assembly (3)
- Medical Device (Grey) + A Medic Kit = Advanced Component Experimentation (4)
- a Musty Smelling Bedroll + Medical Device (Grey) = Ranged General (1)
- a Petrified Meatlump + Medical Device (Grey) = Toughness Boost (1)
- Medical Device (Grey) + a Pipe Cutter = Toughness Boost (1)
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