Junk Combos
- A Broken Pressure Pump + Impulse Detector (flat) = Ranged General (1)
- a Clean Towel + Impulse Detector (flat) = Ranged General (1)
- a damaged droid memory unit + Impulse Detector (flat) = Two-Hand Melee Action Cost (10)
- a damaged droid motivator + Impulse Detector (flat) = Ranged General (1)
- A Disabled Homing Beacon + Impulse Detector (flat) = Ranged General (1)
- a damaged droid power cell + Impulse Detector (flat) = Food Assembly (3)
- a damaged droid swivel joint + Impulse Detector (flat) = Fire Absorption (4)
- a disabled navigation module + Impulse Detector (flat) = Ranged General (1)
- a Datapad Picture + Impulse Detector (flat) = Ranged General (1)
- a Drain Stopper + Impulse Detector (flat) = Ranged General (1)
- a Flaring, Swagging and Cutting Kit + Impulse Detector (flat) = Ranged General (1)
- A Gackle Bat Wing + Impulse Detector (flat) = Ranged General (1)
- a Half Eaten Pie + Impulse Detector (flat) = Heavy Weapon Critical Chance (10)
- a Lump Clip + Impulse Detector (flat) = Rifle Critical Chance (10)
- a Hand Torch + Impulse Detector (flat) = Ranged General (1)
- Impulse Detector (flat) + a human skull = Ranged General (1)
- a Leak Inspection System + Impulse Detector (flat) = Ranged General (1)
- Impulse Detector (flat) + a Magnetic Locator = Ranged General (1)
- A Malfunctioning Capacitor + Impulse Detector (flat) = Ranged General (1)
- a Meatlump Sculpture, Style 1 + Impulse Detector (flat) = Ranged General (1)
- a Meatlump Sculpture, Style 2 + Impulse Detector (flat) = Ranged General (1)
- a Musty Smelling Bedroll + Impulse Detector (flat) = Carbine Critical Chance (10)
- a Petrified Meatlump + Impulse Detector (flat) = One-Handed Lightsaber Action Cost (10)
- Impulse Detector (flat) + a Pipe Cutter = One Handed Lightsaber Accuracy (10)
- a Plunger + Impulse Detector (flat) = Two Handed Lightsaber Accuracy (10)
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