Junk Combos
- A Broken Pressure Pump + Frequency Jamming Wired = Opportune Chance (1)
- a Clean Towel + Frequency Jamming Wired = Fire Resistance (4)
- a damaged droid memory unit + Frequency Jamming Wired = Opportune Chance (1)
- a damaged droid motivator + Frequency Jamming Wired = Ranged General (1)
- A Disabled Homing Beacon + Frequency Jamming Wired = Endurance Boost (1)
- a damaged droid power cell + Frequency Jamming Wired = Toughness Boost (1)
- a damaged droid swivel joint + Frequency Jamming Wired = Advanced Component Experimentation (4)
- a Datapad Picture + Frequency Jamming Wired = Endurance Boost (1)
- a disabled navigation module + Frequency Jamming Wired = Defense General (1)
- a Drain Stopper + Frequency Jamming Wired = Opportune Chance (1)
- a Flaring, Swagging and Cutting Kit + Frequency Jamming Wired = Defense Vs. Blind (2)
- A Gackle Bat Wing + Frequency Jamming Wired = Toughness Boost (1)
- a Half Eaten Pie + Frequency Jamming Wired = Defense General (1)
- a Lump Clip + Frequency Jamming Wired = Toughness Boost (1)
- a Hand Torch + Frequency Jamming Wired = Ranged General (1)
- a human skull + Frequency Jamming Wired = Medical Assembly (8)
- a Leak Inspection System + Frequency Jamming Wired = Pistol Speed (2)
- a Magnetic Locator + Frequency Jamming Wired = Thrown Weapon Speed (2)
- A Malfunctioning Capacitor + Frequency Jamming Wired = Melee General (1)
- a Meatlump Sculpture, Style 1 + Frequency Jamming Wired = Defense General (1)
- a Meatlump Sculpture, Style 2 + Frequency Jamming Wired = Melee General (1)
- a Musty Smelling Bedroll + Frequency Jamming Wired = Endurance Boost (1)
- a Petrified Meatlump + Frequency Jamming Wired = Melee General (1)
- a Pipe Cutter + Frequency Jamming Wired = Force Power Max (2)
- a Plunger + Frequency Jamming Wired = Polearm Action Cost (10)
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