Junk Combos
- A Broken Pressure Pump + Damaged Transceiver = Ranged General (1)
- a Clean Towel + Damaged Transceiver = Ranged General (1)
- a damaged droid memory unit + Damaged Transceiver = Two-Hand Melee Action Cost (10)
- Damaged Transceiver + A Disabled Homing Beacon = Ranged General (1)
- a damaged droid motivator + Damaged Transceiver = Ranged General (1)
- Damaged Transceiver + a damaged droid power cell = Food Assembly (3)
- a damaged droid swivel joint + Damaged Transceiver = Fire Absorption (4)
- a disabled navigation module + Damaged Transceiver = Ranged General (1)
- a Datapad Picture + Damaged Transceiver = Ranged General (1)
- a Lump Clip + Damaged Transceiver = Rifle Critical Chance (10)
- a Drain Stopper + Damaged Transceiver = Ranged General (1)
- a Flaring, Swagging and Cutting Kit + Damaged Transceiver = Ranged General (1)
- A Gackle Bat Wing + Damaged Transceiver = Ranged General (1)
- a Half Eaten Pie + Damaged Transceiver = Heavy Weapon Critical Chance (10)
- a Hand Torch + Damaged Transceiver = Ranged General (1)
- Damaged Transceiver + a human skull = Ranged General (1)
- Damaged Transceiver + a Leak Inspection System = Ranged General (1)
- Damaged Transceiver + a Magnetic Locator = Ranged General (1)
- A Malfunctioning Capacitor + Damaged Transceiver = Ranged General (1)
- Damaged Transceiver + a Meatlump Sculpture, Style 1 = Ranged General (1)
- a Meatlump Sculpture, Style 2 + Damaged Transceiver = Ranged General (1)
- Damaged Transceiver + A Medic Kit = Ranged General (1)
- a Musty Smelling Bedroll + Damaged Transceiver = Carbine Critical Chance (10)
- a Petrified Meatlump + Damaged Transceiver = One-Handed Lightsaber Action Cost (10)
- Damaged Transceiver + a Pipe Cutter = One Handed Lightsaber Accuracy (10)
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